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clipka <ano### [at] anonymousorg> wrote:
> POV-Ray's "cubic" splines are close relatives of the Catmull-Rom type.
Thanks, I can see the similarities now that it's been pointed out.
However, it does appear to be calculated differently. My goal is to create the
equivalent to the bezier spline in the paper, but as I have no idea how the
spline is actually calculated, I don't know how to convert it.
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