|
|
camera {
location <0.0, 0.0, -2.25*planetRadius>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
Change your x and y for look_at a bit and see what happens
#declare isoSmooth = isosurface {
function {f_sphere(x, y, z, planetRadius)}
contained_by { sphere { 0, planetRadius+maxHeightAboveSea} }
threshold 0.0
accuracy 0.1
max_gradient 1.1
max_trace 1
}
I'd say my first instinct is to drastically reduce accuracy to 0.0000001
I'd also see about giving the sphere a slightly different finish to reduce the
harsh shadow effect. Play with diffuse, etc.
Post a reply to this message
|
|