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Thomas de Groot <tho### [at] degrootorg> wrote:
> Why is everybody staring at me? I am quite innocent! :-)
"You there! Yes, you - the shifty looking one trying to escape notice."
> Give me a couple of days so that I can assess what I try to do and do not.
>
> --
> Thomas
Sure, that sounds great. :)
I think there are a lot of methods and work-flow "tricks" that are hard to come
by - and there are SO many areas in POV-Ray that have that sort of learning
curve / time investment.
And it's comparatively easy to throw some random stuff around and make it look
good vs coding up the SDL to do something within very specific parameters.
I think Archimedes was quoted as saying something about "art" vs math &
geometry. (I have not been able to rediscover the exact quote)
Most of what I like about POV-Ray is that it blends the art and geometry, and
the deveopers and community give us one a good set of tools to bridge the two
approaches.
Thanks, Thomas :)
All the best.
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