If you don't already know this site, I recommend it to you. It's my definite
reference for hexagonal grids:
https://www.redblobgames.com/grids/hexagons/
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> Now with a coordinate system...
>
> The coordinates are actually calculated based on the order the tiles are placed.
> I can't take credit for the method, but figuring out the notation was an
> adventure.
>
>
https://gamedev.stackexchange.com/questions/71785/converting-between-spiral-honeycomb-mosaic-and-axial-hex-coordinate
s
>
> The coordinate system is called Cube Coordinates. It's basically a 3D coordinate
> system projected on a 2D plane.
>
> Green = x
> Red = y
> Blue = z
>
> I'm still trying to work out how the reverse conversion works.
>
> Regards,
> A.D.B.
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