Now with a coordinate system...
The coordinates are actually calculated based on the order the tiles are placed.
I can't take credit for the method, but figuring out the notation was an
adventure.
https://gamedev.stackexchange.com/questions/71785/converting-between-spiral-honeycomb-mosaic-and-axial-hex-coordinates
The coordinate system is called Cube Coordinates. It's basically a 3D coordinate
system projected on a 2D plane.
Green = x
Red = y
Blue = z
I'm still trying to work out how the reverse conversion works.
Regards,
A.D.B.
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