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"ttyUSB0" <nomail@nomail> wrote:
I have read the manual carefully.. :)
This code does something similar to what I need:
polygon {4, <-w/2, -h/2>, <w/2, -h/2>, <w/2, h/2>, <-w/2, h/2>
pigment{
aoi
color_map {
[0.71 color Blue transmit 0.1]
[0.99 color Red transmit 0.9]
}
}
rotate 15*x
no_image
}
Shadow now depends on rotation angle.
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