|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
>
>What would be the easiest magic way (or built-in tool) to combine the
> original rotation with the transforms?
Wait...
Maybe there *is* a simple way:
Instead of the original rotation being...
#declare ROTATION_1 = <50,100,150>;
.... I could change it to
#declare TRANS_1 =
transform{rotate <50,100,150>}
.... then combine ALL the tranforms like this...
#declare NEW_ROTATION =
tranform{
transform{TRANS_1}
transform{MY_TRANSFORM_1} // the #if/rotate transform
transform{MY_TRANSFORM_2} // ditto
transform{MY_TRANSFORM_3} // ditto
....etc.
}
I suppose the result could be used in a #debug statement too. (I've been
thinking about this stuff for *way* too long, not seeing the obvious.)
I guess this scheme would work?
Post a reply to this message
|
|