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Mike Horvath <mik### [at] gmailcom> wrote:
> On 8/7/2018 5:11 PM, Le_Forgeron wrote:
> > What about the ancestor of the sky_sphere: a real sphere (0,1) scaled
> > large enough.
> >
> > With no_image, later.
> >
>
> Okay, here is my new sphere:
>
>
> //------------------------------------------------------------------------------
> sphere
> {
> 0, 1
> pigment
> {
> gradient y
> color_map
> {
> [0/4 color srgb (<0.6,0.7,1.0>+1)/2]
> [3/4 color srgb (<0.0,0.1,0.8>+1)/2]
> }
> }
> finish
> {
> diffuse 0
> ambient 0
> emission 1
> reflection 0
> }
> scale 2048*16
> no_image
> }
> //------------------------------------------------------------------------------
>
>
> It works fine normally, *but* when I add focal blur, I can still see
> stuff in the background. E.g.
>
>
> //------------------------------------------------------------------------------
> camera
> {
> orthographic
> location -z * 4
> direction +z * 4
> up +y * 2
> right +x * 2 * image_width/image_height
> focal_point <0,0,0>
> aperture 1/16
> blur_samples 512
> confidence 15/16
> variance 1/256
> }
> //------------------------------------------------------------------------------
>
>
> Is this a bug? Is there a workaround?
>
>
> Mike
Just a guess but would hollow in the sky sphere help.
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