|
|
"omniverse" <omn### [at] charternet> wrote:
>
> Sounds like either icon and or low resolution game characters, that would be my
> guess anyway.
Do game sprites or characters *need* to be rendered at 'small' scales? In other
words, if for example a sprite is originally rendered at, say, 500X500 pixels,
will a game engine automatically downsize it if need be? I've (obviously) had no
experience with this stuff, so I'm just curious.
I guess the same question might also apply to Windows' own screen icons: Are
they initially 'made' (rendered) at the exact pixel size that shows up on
screen?
Post a reply to this message
|
|