A Bezier triangular patch, based on (u+v+w)^3 = 1, where u, v and w ( = 1 - u -
v) are triangular co-ordinates.
Code in the general group
Using a singular quadrilateral patch could cause problems/wrinkles. However,
trying to smoothly join Bezier triangular patches is even more of a mug's game
than trying to smoothly join Bezier quadrilateral patches since there is only
one internal point
JimT
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Download 'bezier_tri_patch_test.png' (154 KB)
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