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Mike Horvath <mik### [at] gmailcom> wrote:
> In one of my scenes, I have constructed my own area light by placing
> multiple point lights using spherical coordinates, so that a bulb or sun
> is simulated and shadows are smoothed a bit.
snipped
> However, IIRC, POV-Ray's own area light syntax allows for similar
> effects. What are the advantages of POV-Ray area lights over the method
> I selected above?
>
> Thanks.
>
>
> Mike
a disadvantage of area lights is that it affects media as a point source.
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