"Iodine" <nomail@nomail> wrote:
I think if you look at the features of "media" - you'll get something that will
very closely simulate the Beer-Lambert Law.
> Finally I would like the option of being able to make the water flouresent,
That will be pure simulation. You can probably write a function to vary the
emission value of the texture based upon the amount of incoming light.
POV-Ray doesn't handle light as wavelengths.
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