POV-Ray : Newsgroups : povray.general : Dirty water and flouresence : Re: Dirty water and flouresence Server Time
19 Apr 2024 14:23:22 EDT (-0400)
  Re: Dirty water and flouresence  
From: Bald Eagle
Date: 27 Jul 2018 12:25:01
Message: <web.5b5b46cc6d9eb180c437ac910@news.povray.org>
"Iodine" <nomail@nomail> wrote:

I think if you look at the features of "media" - you'll get something that will
very closely simulate the Beer-Lambert Law.

> Finally I would like the option of being able to make the water flouresent,

That will be pure simulation.   You can probably write a function to vary the
emission value of the texture based upon the amount of incoming light.

POV-Ray doesn't handle light as wavelengths.


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