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clipka <ano### [at] anonymousorg> wrote:
>
> The message already includes any advice necessary:
>
>
> "... Are you trying to model a glowing material? As of POV-Ray v3.7,
> 'ambient' is disabled when using radiosity, and its use to model glowing
> materials is generally deprecated; use 'emission' for this purpose
> instead. If your intention is to model unusually high ambient
> illumination in a non-radiosity scene, you can avoid this warning by
> explicitly specifying 'emission 0'.
>
An easy way to do this for an *entire* old NON-radiosity scene would be...
global_settings{
.....
#default{finish{emission 0}}
}
This way, you can supress the too-high ambient warning messages without having
to change any of your old finish{...} blocks in the scene code itself.
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