The wings are made of two quadrilateral patches and a triangular patch. One
quadrilateral patch blends to the fuselage, the second forms the main wing. The
triangular patch forms the wingtip.
Changing a single parameter allows for the wing to curve upwards when providing
lift.
The tail is a single fat triangular patch with a hollow roundcone for the intake
differenced for the exhaust. Any differences have to be done as locally with
the patch definition as possible - the numbers of objects in a patch mean a
difference with a union of many patches with take forever to render.
Lucky clipka is working on parse. Parse time was 31 seconds, render time 8
seconds at 1024x768.
I've posted these to see if there is enough interest for me to either post code,
bugs and all, or spend (quite a bit of) time cleaning it up and uploading to
objects.
I've tried to see if a human figure is possible. It sort of is, but parametric
posing is difficult, and I must be doing the clothing wrong, since that has been
very difficult. I will go back to see how POVPerson did it.
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