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Well,
You could use media, with a diminishing density toward the end of the tail,
define a macro that progressively scatters actual spheres as a function of the
distance from the head,
define a solid object that's textured with a gradient pattern, and a color map
that fades to fully transparent,
etc.
For the running figures, a naive but quick approach would be to iterate objects
to the side and slightly backwards, with a progressively increasing
transparency.
You could do the motion-line effect by sampling the [average] color at the
figure with eval_pigment, and then creating fading cylinders, rounded boxes,
etc.
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