"Kima" <nomail@nomail> wrote:
> There are some examples in this newsgroup for building a comet composed of a
> head and tail.
>
> It is possible (in vector programs, for instance) to create a sense of moving by
> creating a series of the same object in which the tail is blurry.
>
> I wonder if there is such possibility to gradually translate (and reduce the
> scale) an object and make blurry effects for the tail?
>
> For this, blur should be something like that in vector programs rather than the
> focal blur of povray.
I thought it might be useful to provide some examples (sorry, I still cannot
attach here).
Motion blue in photoshop
https://pe-images.s3.amazonaws.com/photo-effects/motion-blur/photoshop-motion-blur-effect.jpg
https://direct.daz3d.com/forums/uploads/thumbnails/FileUpload/38/abd42aaffe027eb9808640e7945817.jpg
The tail can be as long as
https://direct.daz3d.com/forums/uploads/thumbnails/FileUpload/a6/28e5e6302506fd90e05b20eff75921.jpg
https://neilvn.com/tangents/images/flash/flash-sync-rear.jpg
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