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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 04/29/2018 08:12 AM, jhennesy wrote:
> > I've been trying to produce a scene with a laser illuminating a solid sample
> > from above. The laser is focused with a lens onto the sample surface. The laser
> > itself is implemented as a cylindrical light source with refraction and
> > reflection on, and scattering turned on in global medium to enable me to see the
> > laser.
> ...
> >
>
> I'm short on time at seeing this post so unable to run your scene, but
> the normal set up with photons is for the media to be inside a clear,
> hollow container with an interior defining media. The container would
> specify 'photons {target}' to get the photons shot into the media.
>
> You've got global media and what you see is I believe the normal media
> to light scatterings - not the forward photon interaction type.
>
> There is an 'optics.pov' scene shipped with POV-Ray. It has a few minor
> issues - mostly from trying to be fast I suspect - but it adequately
> demonstrates a photons and media set up.
>
> Bill P.
Hi Bill,
Thanks for your fast reply - adding a hollow box around the entire scene does
exactly as you suggest it would.
Thanks for the help!
J
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