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William F Pokorny <ano### [at] anonymousorg> wrote:
> >> A trick I find useful when working with maps is to hard code a value as
> >> follows using function{} :
> >>
> >> // pigment_pattern {NR_wood_grain}
> >> function { 0.91 }
> >> texture_map {...}
Ah, I see this clearly now. Very clever :)
Presumably one can do function {Val1, Val2, Val3}
to specify any "x, y, z" coordinate to evaluate the map at.
I'll see what I can work out using that method.
I also had some issues getting the text object to work well as a pigment pattern
- is there a trick for getting a text object with infinite thickness - or would
that not be necessary?
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