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I was searching for fractal patterns for Kenneth's digital camo project, when I
came across this video.
Dan is on one hand great - he starts from square one and leads you through
implementing what at first glance seems a difficult task.
On the other hand - the stream-of-consciousness with ADHD at its highest
turbulence setting can be painful, and sometimes whatever he's doing and however
he's doing it makes me wonder HOW this guy is a computer science professor...
But he's doing it on-the-fly for an audience, with a time constraint, and I
usually learn a lot.
Aaaaaanyway, this looked like a great addition to the discussion on
non-overlapping stacking of stones - and he mentions later in the video about
how a future video might start with large objects and then get progressively
smaller.
https://www.youtube.com/watch?v=flQgnCUxHlw
I generally find his code easily adaptable to SDL. mostly.
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