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"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> Hi everybody,
> I was working on noise generation at the beginning of the week, and to test my
> code (in C) I did some terrains, rocks and clouds random generation, rendered
> with POV-Ray of course. I haven't spent too much time on the POV side, as my
> goal was only to validate my code in C. But it looks good enough to me to show
> it here. If anyone is interested in, she/he may use what I did as a starting
> point for something I guess/hope much better. I would be glad to help when
> needed.
> All the code is available on GitHub:
> https://github.com/BayashiPascal/FracNoise
> and for those who don't want to dive into the code there are two simplistic web
> pages to generate yourself the same kind of rocks and clouds as those given in
> example:
> http://www.bayashiinjapan.net/CloudFactory/
> http://www.bayashiinjapan.net/RockFactory/
> Hoping it may be useful to someone.
> Bye,
> Pascal
Excellent work! I would like to try to compile your software but found some of
the include files were missing, i.e. shapoid.h, gset.h, pbmath.h...
Could you include them on GitHub?
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