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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Indeed - I looked up "digital camouflage" and "camouflage algorithm" and got a
> lot of hits on Guy Cramer and HyperStealth.
>
>
> My thought was to use crackle on top of crackle, although maybe what you might
> try is using crackle as a base pigment to scan with eval_pigment(), and then
> overlay a randomized / turbulent cells or other blocky pattern "on top" of that.
>
> I didn't have time to code anything up, but I'd say it's something that would
> need to be iterative, rather than a straight-through one-time function evaluated
> based on <x, y>
Yes, I believe the function would need to be iterative in order to produce a
fractal pattern. Apparently one of the goals in camouflage design is to create a
pattern that works at a range of distances. You can see that this actually works
by reducing the size of sample images to simulate longer distance. This is a
really interesting concept to me.
I did in fact decide to cheat and use a sample picture. I used the eval_pigment
() function to obtain and reproduce the pattern for my use. I have attached an
image of the final result, which will be a background for a bumper sticker.
Regards,
Dave Blandston
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