Hi there,
I would like to use some digital camouflage in a scene. As it turns out, the
design philosophy behind digital camouflage is very interesting and
sophisticated. According to the Wikipedia entry, "Digital camouflage is a type
of camouflage pattern combining micro- and macro patterns, often with a
pixellated look created with computer assistance. The function is to provide
military camouflage over a range of distances, or equivalently over a range of
scales, in the manner of fractals."
So far I have set up the scene but used a simple random selection of three
colors to create the digital camo grid (which is represented by a 2-dimensional
array where each entry indicates one of the three possible colors). Now it is
time to fine-tune the camo. I don't have any idea how to approach this task!
I have attached a demonstration picture showing what appears to be
professionally produced digital camouflage that I would like to try to emulate
and also my simple version which I generated with POV-Ray. It's very obvious
that the algorithm used to create the "real" camo is far superior to simple
random selection. The difference becomes even more obvious in the
thumbnail-sized images.
So I'm curious if this happens to be of interest to anyone who may want to make
a suggestion, or who may have accomplished something similar to this in the
past. This may be beyond my ability due to my limited math skills but I will
give it a try...
PS - The .jpg version of the sample picture produced a larger file size than the
..png version so I posted the .png.
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Attachments:
Download 'camodemo.png' (102 KB)
Preview of image 'camodemo.png'
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