Mike Horvath <mik### [at] gmailcom> wrote:
>
> Here are my global_settings:
>
> global_settings
> {
> [snip]
>
> subsurface
> {
> samples 5, 5
> radiosity true
> }
> }
>
I have only limited experience with SSLT so far, but your samples count should
be much higher (try 100,100); otherwise you'll still see some linear-like
stochastic noise or blotches. I *think* the noise appearance has no relation to
the size of the object or its distance from the camera; it shows up as the same
'size' in the render no matter what.
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