"Roland Melkert" <nomail@nomail> wrote:
> I'm now using this, which seems to work fine.
Edit: some corrections fyi
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#macro getPngWarp(idx)
#local doU=getPngNeedsURepeat(idx);
#local doV=getPngNeedsVRepeat(idx);
#if ((doU | doV) & !(doU & doV)) //xor
#if (doU)
warp { repeat x }
#else
warp { repeat y }
#end
#end
#end
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