POV-Ray : Newsgroups : povray.beta-test : Spectral Rendering and Filmic Color Management : Re: Spectral Rendering and Filmic Color Management Server Time
25 Apr 2024 07:26:22 EDT (-0400)
  Re: Spectral Rendering and Filmic Color Management  
From: Kenneth
Date: 30 Jan 2018 16:50:01
Message: <web.5a70e80c14461a6da47873e10@news.povray.org>
"Theogott" <nomail@nomail> wrote:

>
> Secondly I have a question on the Topic COlor Management:
> "Filmic Color Management in Blender | HDR Tutorial (4/7)"
> https://www.youtube.com/watch?v=4nYGJI0r2-0
>

That's fascinating. Here's another really good one...not *quite* so
Blender-centric...

https://www.youtube.com/watch?v=m9AT7H4GGrA

From these videos, a person would get the imprerssion that the 'sRGB' color
model was the worst thing ever invented by man! I think that's a matter of
opinion (although I do see that there are dynamic-range limitations.) Yeah, this
'Filmic Color' add-on looks like what would generally be considered a
'post-processing' stage-- color-timing or color grading, as it's called in the
movie biz-- but used in Blender as part of the actual rendering step(?). This
kind of stuff has become *truly* sophisticated compared to the old film-oriented
color-timing, especially with the addition of HDR imagery into the mix.

I haven't tried using Blender yet, but I get the distinct impression that
learning it *well* would be like trying to learn Photoshop, Autocad and Maya--
all at the same time. Each one of those takes years to get really proficient at.
The sheer number of menu items in Blender appears mind-boggling.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.