POV-Ray : Newsgroups : povray.general : parse vs. render stages, and best use of memory : Re: parse vs. render stages, and best use of memory Server Time
20 Apr 2024 12:33:44 EDT (-0400)
  Re: parse vs. render stages, and best use of memory  
From: Kenneth
Date: 26 Jan 2018 21:15:01
Message: <web.5a6be01fa3012ab7a47873e10@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> ...And got
> ----------------------------------------------------------------------------
> Shadow Ray Tests:            239987   Succeeded:                     0
> ----------------------------------------------------------------------------
> Peak memory used:         289583104 bytes
> ----------------------------------------------------------------------------
>
> But with:
>
> #declare C = 1;
> #while(C <= 100000)
> box{0,1
>      texture{pigment{gradient y} finish{ambient .1 diffuse .7}}
>      translate 1.1*C*x
>     }
> #declare C = C + 1;
> #end
>
> There was no Peak memory message.
>

From time to time, I've noticed the same 'missing' peak memory message. I have
no idea why that happens. If I recall(??), this was mentioned in some other post
during the last three months-- or maybe not...?


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