POV-Ray : Newsgroups : povray.newusers : parse error end of file but #end expected, is my code correct? : Re: parse error end of file but #end expected, is my code correct? Server Time
25 Apr 2024 13:49:19 EDT (-0400)
  Re: parse error end of file but #end expected, is my code correct?  
From: daisy807
Date: 3 Dec 2017 21:40:01
Message: <web.5a24b4aa1496c9fd4df778040@news.povray.org>
Thank you
im self teaching myself Pov-RAY finding it very difficult
so sf_roundtrianglepoints are just points i need so im guessing it shouldnt be
an object
i put the corrected code you produced onto pov ray and it worked but i cannot
see the points

altogether i need 6 points

really appreciate your help! :)

"Bald Eagle" <cre### [at] netscapenet> wrote:
> Well, you were obviously missing an #end.
> I indented the [many :O ] nested #if/#else/#end statements and commented the
> #ends, and then added variable definitions before the invocation of the second
> macro, but that macro doesn't yet define an object to be used in an object {}
> statement...
>
> This ought to get you most of the way there:
>
>
> #version 3.71;
> global_settings {
>  assumed_gamma 1.0
>  ambient_light 4
> }
>
>
> #include "colors.inc"
> #include "shapes.inc"
> #include "math.inc"
>
> #macro round_cone_triangle ( p1, p2, p3,  r1, r2, r3, bT, rT, gT, vT)
>
>  //Joining lines
>
>  #local EdgeRadius = 1;
>
>  union {
>     object{Round_Cone2(p3, r3, p1, r1, EdgeRadius)texture{rT}   }
>     object{Round_Cone2(p1, r1, p2, r2, EdgeRadius)texture{bT}   }
>     object{Round_Cone2(p2, r2, p3, r3, EdgeRadius)texture{gT}   }
>  }
> #end
>
> //Triangle definitions
>
> #declare p1 = <-5,0,0>;
> #declare p2 = <5,4,0>;
> #declare p3 = <-5,9,0>;
> #declare r1 = 5;
> #declare r2 = 3;
> #declare r3 = 1;
>
> //Colour Textures
> #declare bT   = texture{ pigment {  rgb<0,0,1> } }     //Blue
> #declare rT   = texture{ pigment {  rgb<1,0,0> } }     //Red
> #declare gT   = texture{ pigment {  rgb<0,1,0> } }     //Green
> #declare vT   = texture{ pigment {  rgb<0.5,0,1> }}    //Violet
>
> object {round_cone_triangle ( p1, p2, p3,  r1, r2, r3, bT, rT, gT, vT) }
>
>
> #macro SF_roundtriangleintpoints
> (Point1,Point2,iNorm,vertA,vertB,vertC,radA,radB,radC)
>  //
>  #local vertA = <-5,0,0>;
>  #local vertB = <5,4,0>;
>  #local vertC = <-5,9,0>;
>  #local radA = 5;
>  #local radB = 3;
>  #local radC = 1;
>  //
>  #if(radA<=0)
>   #local iNorm  = 0;
>   #local Point1 = vertA;
>   #local Point2 = vertA;
>  #else
>   #local AtoB       = vertB - vertA;
>   #local ellAB      = vlength(AtoB);
>
>    #if(ellAB>abs(radA-radB))
>   // May not degenerate to a single roundcone
>    #local AtoB       = AtoB/ellAB;
>    #local cyl1AB     = vertA + radA*(radA - radB)*AtoB/ellAB;
>    #local sinalphaAB = (radA - radB)/ellAB;
>    // Given the #if condition, 0 < sinalphaAB < 1
>    #local cosalphaAB = sqrt(1-sinalphaAB*sinalphaAB);
>    #local AtoC       = vertC - vertA;
>    #local ellAC      = vlength(AtoC);
>
>    #if(ellAC>abs(radA-radC))
>     // May not degenerate to a single roundcone
>     #local AtoC       = AtoC/ellAC;
>     #local cyl1AC     = vertA + radA*(radA - radA)*AtoC/ellAC;
>     #local cyl2AC     = vertC + radC*(radA - radC)*AtoC/ellAC;
>     #local sinalphaAC = (radA - radC)/ellAC;
>     // Given the #if condition, 0 < sinalphAC < 1
>     #local cosalphaAC = sqrt(1-sinalphaAC*sinalphaAC);
>     #local cosbetaABC = vdot(AtoB,AtoC);
>
>     #if(cosbetaABC > 1)
>      #local cosbetaABC = 1;
>     #end // end #if(cosbetaABC > 1)
>
>     #local sinbetaABC = sqrt(1 - cosbetaABC*cosbetaABC);
>     #local AtoBperpC  = AtoC - cosbetaABC*AtoB;
>     #local lAtoBperpC = vlength(AtoBperpC);
>
>     #if(lAtoBperpC > 0)
>      #local AtoBperpC  = AtoBperpC/vlength(AtoBperpC);
>     #end // end #if(lAtoBperpC > 0)
>
>     #local ABCperp    = vcross(AtoB,AtoC);
>     #local ABCArea    = vlength(ABCperp);
>
>     #if(ABCArea > 0)
>      #local ABCperp    = ABCperp/ABCArea;
>      #local yABC       =
> radA*((radA-radC)/ellAC-cosbetaABC*(radA-radB)/ellAB)/sinbetaABC;
>      #local zABC       = radA*radA - yABC*yABC -
> (radA*(radA-radB)/ellAB)*(radA*(radA-radB)/ellAB);
>     #else
>      #local zABC       = -1;
>     #end // end #if(ABCArea > 0)
>
>     #if(zABC>=0.000000001)
>      // Didn't degenerate into a single roundcone
>      #local zABC   = sqrt(zABC);
>      #local iNorm  = 1;
>      #local Point1 = cyl1AB + yABC*AtoBperpC + zABC*ABCperp;
>      #local Point2 = cyl1AB + yABC*AtoBperpC - zABC*ABCperp;
>     #else
>      #local iNorm  = -1;
>      #local Point1 = vertA;
>      #local Point2 = vertA;
>     #end // end #if(zABC>=0.000000001)
>
>    #else
>     #local iNorm  = -1;
>     #local Point1 = vertA;
>     #local Point2 = vertA;
>    #end // end #if(ellAC>abs(radA-radC))
>
>   #else
>    #local iNorm  = -1;
>    #local Point1 = vertA;
>    #local Point2 = vertA;
>   #end // end #if(ellAB>abs(radA-radB))
>  #end // end #if(radA<=0)
> #end // end macro
>
> #declare Point1 = <0, 0, 0>;
> #declare Point2 = <5, 5, 5>;
> #declare iNorm = 1;
> #declare vertA = <2, 2, 2>;
> #declare vertB = <3, 3, 3>;
> #declare vertC = <4, 4, 4>;
> #declare radA = 0.25;
> #declare radB = 0.35;
> #declare radC = 0.1;
>
> // Nowhere in the SF_roundtriangleintpoints do you actually define an object....
>
> object {SF_roundtriangleintpoints (Point1, Point2, iNorm, vertA, vertB, vertC,
> radA, radB, radC) }
>
> background {color White}
> light_source { <20,20,-20> White shadowless}
> camera {orthographic location <0, 0, -10> look_at <0, 0, 0>}


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