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Hi,
I'm trying to render a high quality "cover art" for a physics thesis
(nanophotonics). I have basically two questions:
1. What is the best way to generate a "glowing field distribution"?
2. What is the best way to illustrate a light ray or "photon path" coming from
an emitter, say a small glowing sphere
For 1): Say I have field values in 3D that I could assign to desired colors and
brightness values. So that that I have e.g. a list of (x, y, z, R, G, B,
brightness). I thought of using a light source source at each point, maybe also
using a semitransparent looks_like attribute; together with a medium, like:
box{
<-10,0,0>, <20, 5, 10>
pigment { rgbt 1 } // clear
hollow
interior{
media{
scattering{ 1., 0.17 extinction 0.01}
samples 5*Media_Quality, 10*Media_Quality // min, max
} // end media
} // end interior
} // end box
#end
But it does not have the desired effect. So how can I achieve something like
this?
for 2): They should moreover be small particles emitting focussed beams or maybe
glowing wiggly rays. Does anyone have an example of how to implement this?
Thanks in advance
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