Perhaps run a #while loop or #for loop with a HI-rez image_map in it. (I don't
think such a scene actually needs a full *render*-- the memory requirement will
vastly increase during the parsing stage, IIRC.) Something like...
#declare C=1;
#while(C < 10,000) // or whatever
pigment{image_map{... HI-res image...}}
#declare C = C+1;
#end
That should repeatedly load the image_map into memory.
(BTW: To *prevent* the unnecessary memory usage, #declare the pigment *before*
it's used in the loop.)
Post a reply to this message
|