"green" <rov### [at] gmailcom> wrote:
>
> very nice, great work, more than 'kind of' cool. looks like something got loose
> tho...
You have sharp eyes! It's something I didn't even notice until you pointed it
out: I forgot to turn OFF some thin horizontal cylinders that I added to the
scene (only for testing.) They helped me scale all the individual image_map
window tiles to be 'equal' in height. Here's what that set-up looks like, with
the cylinders *properly* used...
(Thanks for the critique!)
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