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Le_Forgeron <jgr### [at] freefr> wrote:
> 2. STL will always be a mesh (collection of triangles), stl that can be
> drilled is an illusion.
Perhaps if the mesh is viewed with an orthographic camera, with even ambient
lighting, and an even gradient pigment, then the resulting render can be used as
a heightfield.
Just exploring other options. :)
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