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Cousin Ricky <ric### [at] yahoocom> wrote:
> See thread in p.b.i. The scene uses two light sources, one to trace a
> cylindrical parallel beam through two prisms and across a room, and
> another, with media interaction turned off, to light the scene. The
> latter light has a looks_like for what reason I don't remember. (This
> was 12 years ago!)
>
> When the scene is rendered as an animation, the looks_like is omitted in
> frame 2.
Don't know the reason behind it but simply making the looks_like sphere hollow
allows the photons to show.
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