POV-Ray : Newsgroups : povray.tools.general : Blender exporter improvements : Re: Blender exporter improvements Server Time
19 Apr 2024 23:52:51 EDT (-0400)
  Re: Blender exporter improvements  
From: Mr
Date: 28 Jun 2017 10:40:00
Message: <web.5953bf8f13aa5c9c16086ed00@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 06/27/2017 11:14 AM, Mr wrote:
> > Hi,
> > Here are some of the latest Blender to POV-Ray exporter's developments:
> >
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
> >
> > If you want to test them before Blender 2.79 is out, and maybe give a quick
> > feedback, you can test from the builds provided here:
> > https://builder.blender.org/download/
> >
> >
> "Colored syntax highlighting" in the editor. Interesting!
>
> I've never used modelers, but given my editor doesn't handle any POV-Ray
> SDL highlighting, will put trying the editor on my to-play-with list.
>
> On another subject I had stumbled across a mostly blender related
> software building site called "GraphicAll.org" while trying to better
> understand how other projects build their cross platform software. You,
> however, just referenced "builder.blender.org".
>
> Are these two sites disparate or somehow intertwined ?
>
> Thanks.
>
> Bill P.

Note that blender community has an auto-completion addon which works for pov
scenes as well.
Graphicall is mostly for experimental features while Blender build bots is daily
builds of the official trunk repository. so what you get from the latter will
generally be in next official release.


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