POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
19 Apr 2024 17:49:24 EDT (-0400)
  Re: Clockless_Animation  
From: Mr
Date: 27 Jun 2017 04:25:01
Message: <web.5952160b992dfbe216086ed00@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 26.06.2017 um 21:32 schrieb Thorsten Froehlich:
>
> >> I've opened at github issue. See:
> >>
> >> https://github.com/POV-Ray/povray/issues/301
> >
> > .... which should just be closed because you reported something that works
> > exactly as designed. The mode is for developers to specify exact behavior in a
> > hands-on manner with one on one support, and not for users without such
> > guidance. The "solution" should probably be to disable that option from being
> > accepted by a condictional compile as well ;-)
>
> Actually, the issue should be left open until it is resolved.
>
> In my book, the first step in resolving it would be to document what the
> real-time rendering mode is for anyway (even if that documentation would
> just be a line saying "not intended for normal users", that would be an
> improvement over the current situation).
>
> As demonstrated, it would also be helpful to document that clockless
> animation and real-time rendering are two entirely(?) different things.

What should I use, if any of these, for Blender real time mode?

(have a try at Cycles viewport rendered mode to get an idea of required usage)


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