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"Kenneth" <kdw### [at] gmailcom> wrote:
> Alain <kua### [at] videotronca> wrote:
>
> >
> > This is the correct and expected behaviour and did not change since
> > light_group have been introduced.
> >
>
> I'm having trouble understanding the logic of this; but maybe it will become
> clearer to me, as I continue to think about it. ;-)
You need to consider the purpose of light groups: They exist to allow additional
local lights for objects, a technique that is frequently used in computer
animations to help make certain objects appear lit "better" - after all, there
is no physical equivalent of light groups in the real world.
What you are looking for is something like "shadow groups", though I suppose you
might want to rethink what you actually want to render.
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