|
|
"Lars R." <rou### [at] gmxde> wrote:
> I'd like to render some objects whose RGB color pigment is just the
> coordinate of that surface point.
>
> So, when I render a "unit cube" box{<0,0,0>,<1,1,1>} it is just a RGB
> color cube, but when I cut some slices than the "inner colors" are visible.
>
> How can this be made?
I'm sure there's a way to do it with a pigment function, but perhaps mixing 3
different orthogonal pigments with the average directive is the way to go...
http://news.povray.org/povray.advanced-users/message/%3C5837408a%241%40news.povray.org%3E/#%3C5837408a%241%40news.povra
y.org%3E
Post a reply to this message
|
|