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Mike Horvath <mik### [at] gmailcom> wrote:
> What can you use this script for? Can you use it in color maps? IIRC
> sRGB doesn't behave as expected in color maps.
>
> Mike
That was the general (original) idea.
Seems to work fine (so far...) .
#declare Tone2 = <1.2, 1.2, 0.3>;
#declare Wood = texture {
pigment {
wood
color_map {
[0.0 rgb SRGB2RGB(<121, 52, 13>/255) * Tone2]
//[0.2 srgb <142, 73, 18>/255 * Tone2]
[0.4 rgb SRGB2RGB(<184, 115, 48>/255) * Tone2]
//[0.6 srgb <157, 81, 23>/255 * Tone2]
//[0.8 srgb <108, 45, 4>/255 * Tone2]
[1.0 rgb SRGB2RGB(<156, 72, 26>/255) * Tone2]
}
warp {turbulence <0.6, 0.1, 0.1>*0.5}
scale <0.1, 0.1, 10>*0.5
translate y*0.1
rotate y*90
} // end pigment
normal {
wood
warp {turbulence <0.6, 0.1, 0.1>*0.5}
scale <0.1, 0.1, 10>*0.5
translate y*0.1
rotate y*90
} // end normal
scale 2
} // end texture
#declare Wood2 = texture {Wood rotate x*90 scale 0.7}
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