POV-Ray : Newsgroups : povray.binaries.images : hard_object, soft_object pattern 3.7.2 patch branch. : Re: hard_object, soft_object pattern 3.7.2 patch branch. Server Time
18 Apr 2024 19:34:17 EDT (-0400)
  Re: hard_object, soft_object pattern 3.7.2 patch branch.  
From: Bald Eagle
Date: 3 Mar 2017 10:20:01
Message: <web.58b988852105b4c1c437ac910@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:

> Associated demo scenes can be found in the scenes/textures/patterns
> directory of the branch. Both new patterns are aimed first at making the
> object to isosurface-object path easier.

Hmmm -
I'm watching this right now and you may also find this to be of interest:
https://www.youtube.com/watch?v=r18Gi8lSkfM

especially around the 12:00 mark

IIRC from another tutorial I saw a while back, there may be some utility here in
selecting round vs sharp corners - I'll have to track down the demonstration of
that.  Might be useful for other folks playing around with scanning, meshes,
isosurfaces, fillets, etc.

Looks like Thies Heidecke was working in the forward direction in 2002.
http://news.povray.org/povray.binaries.images/message/%3C3c7bb095%40news.povray.org%3E/#%3C3c7bb095%40news.povray.org%3
E

So much to learn, so many approaches to every problem!


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