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Alain <kua### [at] videotronca> wrote:
> > I am currently dispersing photons in a pov ray environment, however what I would
> > like to do is collect properties of each photon and their interactions with the
> > scene, in other words collect information on each photon trajectory. How do you
> > think i could go about doing this?
> >
> > Thank you very much.
> >
> >
> >
>
> Photons are only stored at the location where they hit an object or
> interact with scattering media.
>
> The way I do something similar to what you seems to want to do without
> using media:
> Reduce your scene to be mostly 2 dimentionnal.
> of the light hitting it.
> Make sure that your light goes very slightly toward that plane.
> Place your optical elements.
>
> This will show you the path of your photons.
>
> The photons that you see always stop where they show.
>
> This is MUCH faster than using media, but don't work if the path of the
> photons is 3 dimentionnal.
>
>
> Alain
Thanks for the reply, yo said that photons are 'stored' at the location they
land, is there a way to collect that data? I am tasked with using a machine
learning algorithm to estimate the light density for example.
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