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"Klewlis" <nomail@nomail> wrote:
> OK, I suspect the problem is in the fact that I am running the animation from an
> ..ini file. This would be the same problem I had with the #while command.
I would not have guessed that would be a / the problem
from the docs:
frame_number
If you rather want to define the action in POV-Ray animated scenes depending
upon the integer frame numbers, this identifier can be used. It reads the number
of the frame currently being rendered.
#if(frame_number=1)
//stuff for first image or frame
#end
#if(frame_number=2)
//stuff for second image or frame
#end
#if(frame_number=n)
//stuff for n th image or frame
#end
My Torus animation in pbi animations was done, but using the clock value.
have a look at this and see if it helps:
http://news.povray.org/povray.bugreports/thread/%3C4f64d135$1@news.povray.org%3E/
Also, when I have problems like you're having, I find it useful to make
extensive use of the debug stream and make absolutely sure that the value I
THINK Pov-Ray is using are the actual values that it's working with.
I might even go so far as to work with a "fake" animation scene file that
doesn't do anything - or at least very little, and render it with a very small
image size to speed up debugging.
You might even consider putting your debug values as text objects in the scene -
it helps a lot when odd, unexpected things happen - all the data is right there
in the image frame.
I'm at work right now and don't have a copy of my torus animation file handy :(
I'll see if I can remember to make a copy tonight.
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