POV-Ray : Newsgroups : povray.newusers : Internal function : Re: Internal function Server Time
23 Apr 2024 09:40:34 EDT (-0400)
  Re: Internal function  
From: Thorsten Froehlich
Date: 19 Feb 2017 03:15:01
Message: <web.58a95371c68401151bab66820@news.povray.org>
kurtz le pirate <kur### [at] gmailcom> wrote:
> Le 18/02/2017 à 13:33, clipka a écrit :
> > Are you sure this is a genuine POV-Ray scene (as opposed to e.g. a
> > MegaPOV scene)? I'd be surprised if POV-Ray ever ditched any of its
> > inbuilt functions or renumbered them.
> > ...
> > [snip]
> >
>
> Thanks for your help, and yes, it's a POVRay scene.
> Here the begin of the code :
>
> // Persistence of Vision Ray Tracer Scene Description File
> // File: mb_basic.pov
> // Vers: 3.6, 3.7
> // Desc: Basic Scene Example
> // Date: 12/18/09
> // Auth: David Wagner
> // Cite: http://www.skytopia.com/project/fractal/2mandelbulb.html
>
> #version 3.6;
>
> #include "colors.inc"
>
> #declare f_mandelbulb=function{internal(79)};

Note that the documentation is very clear on the use of "internal" - do not,
ever, use it directly in your scene. Use functions.inc .


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