|
|
Stephen <mca### [at] aolcom> wrote:
> No need to apologise you picked the right group to ask in. And every
> time it's asked it is described in a different way. :-)
And some of us had no idea it even existed.
Christoph - what IS the distance used? And what should be the separation
distance? Any value above that plus the minimum value that POV-Ray recognizes?
I'd probably also suggest that you make a tube or a sleeve if you still run into
problems.
I did:
#declare Sleeve =
difference {
cylinder {< -0.0052500000, 0.0000000000, 0.0000000000 >, < 0.0052500000,
0.0000000000, 0.0000000000 >, 0.0015000000*1.001}
cylinder {< -0.0052500000, 0.0000000000, 0.0000000000 >, < 0.0052500000,
0.0000000000, 0.0000000000 >, 0.0015000000}
texture {pigment {color Red transmit 0.99}}
no_shadow
}
object {Sleeve}
But I had no idea the scale was an actual factor / cause of the problem. It
just seemed an oddly small scale to work on, with awkward values. ;)
Post a reply to this message
|
|