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In my rush to post that 3.7-renderable file I neglected to notice the viewpoint
changes abruptly during animation. Apparently made to be like camera changes or
a look right and left, so not just ahead in flight path. Very confusing in a
very short animation.
Not only that, but the clocked splines are cubic and don't seem to have correct
beginning or ends. Of course I can only guess what was originally done without a
long time going over it again.
Suffice to say, replacing with the following seems better than it was, if you
would like to try this:
#declare CamSpos=
spline {
cubic_spline
-0.1,<.05,.1,-9.5>*CamDist // added
0,<.1,.167,-9>*CamDist
.1,<.15,.29,-8.75>*CamDist
.175,<.225,.33,-8.5>*CamDist
.225,<.5,.425,-8.125>*CamDist
.5,<0,.4125,-7>*CamDist
.775,<-.5,.425,-6>*CamDist
.875,<-.2,.3,-5.5>*CamDist
.925,<-.125,.125,-5.25>*CamDist
1,<-.05,.02,-5>*CamDist
//1.1,<-.025,0,-4.5>*CamDist // added, not used
}
#declare CamSpnt=
spline {
cubic_spline
-0.1,<0,.1,-9> // added
0,<.1,.2,-8.5>
.1,<.15,.35,-8>
.225,<.475,.275,-7.5>
.33,<.225,.225,-7>
.5,<0,.25,-6.75>
.775,<-.475,.275,-5.5>
.9,<-.133,.2,-5>
.95,<-.1,.125,-4.75>
1,<-.05,.02,-4.5>
// 1.1,<-.025,0,-4> // added, not used
}
And I haven't tried anything with the flying car portion. I think Part=2 was
supposed to be for that. Not sure.
Bob
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