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For my animation, I want to place several objects in my scene individually,
group them somehow and perform transform operations on the entire group.
#declare groups the objects, but then I have to insert all objects as one unit.
Is there a way to create a group as you place the items in one at a time?
Something like:
#group {eastwall}
object { LongPlate
rotate z*90
rotate y*90
rotate x*-90 }
object { LongPlate
rotate z*90
rotate y*90
translate z*94.125
rotate x*-90 }
object { ShortPlate
rotate z*90
rotate y*90
translate <3.5, 0, 95.625>
rotate x*-90 }
#for (i, 1.5, 241.5, 16)
object {Stud
rotate z*90
translate <i, 0, 1.5>
rotate x*-90 }
#end
#endgroup
translate {eastwall} x*-90
then I would use a clock to place each item individually then transform the
entire group.
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