"omniverse" <omn### [at] charternet> wrote:
> "jhu" <nomail@nomail> wrote:
> > http://i.imgur.com/calqoyd.gifv
> Good thing that repeats over and over again or else the real magic of that might
> have eluded me. I can't begin to figure how that was done, even if reversed.
>
> Thanks for the look at it!
>
> Bob
It's a Blender physics simulation. On the last frame, all blocks are UV mapped
by viewport to the same image_map. Then go back to first frame and start
rendering.
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