POV-Ray : Newsgroups : povray.text.scene-files : L*C*h(uv) functions : Re: L*C*h(uv) functions Server Time
19 Apr 2024 20:44:59 EDT (-0400)
  Re: L*C*h(uv) functions  
From: Bald Eagle
Date: 21 Nov 2016 15:15:02
Message: <web.58335567926db0d9c437ac910@news.povray.org>
Mike,

FYI:

you define
#local VRGB = <funcXYZ2RGBb1(VXYZ.x,VXYZ.y,VXYZ.z),
funcXYZ2RGBb2(VXYZ.x,VXYZ.y,VXYZ.z), funcXYZ2RGBb3(VXYZ.x,VXYZ.y,VXYZ.z)>;

and then (re)define the same variable in the very next line:
#local VRGB = <funcRGB2RGBa1(VRGB.x,VRGB.y,VRGB.z),
funcRGB2RGBa2(VRGB.x,VRGB.y,VRGB.z), funcRGB2RGBa3(VRGB.x,VRGB.y,VRGB.z)>;


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