clipka <ano### [at] anonymousorg> wrote:
> Request for testing and comments on the syntax:
>
> finish {
> ...
> use_alpha on
> }
>
> will cause highlights and reflections to be suppressed where the pigment
> is transparent. May be useful in layered textures as well as otherwise.
Gave this a try with single texture and again with one added layer.
Looks like fresnel, in finish and/or reflection, ignores specular highlights
entirely for the finish involved. A base texture without use_alpha remains okay.
Should that be the case?
Also filter+transmit=1, but that's to be expected.
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