POV-Ray : Newsgroups : povray.beta-test : Feature under development: Transparency-based knockout of highlights & reflection. : Re: Feature under development: Transparency-based knockout of highlights & = Server Time
20 Apr 2024 04:26:08 EDT (-0400)
  Re: Feature under development: Transparency-based knockout of highlights & =  
From: omniverse
Date: 20 Nov 2016 01:50:00
Message: <web.583146c74c52ef819c5d6c810@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Request for testing and comments on the syntax:
>
>     finish {
>       ...
>       use_alpha on
>     }
>
> will cause highlights and reflections to be suppressed where the pigment
> is transparent. May be useful in layered textures as well as otherwise.

Gave this a try with single texture and again with one added layer.

Looks like fresnel, in finish and/or reflection, ignores specular highlights
entirely for the finish involved. A base texture without use_alpha remains okay.
Should that be the case?

Also filter+transmit=1, but that's to be expected.


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