POV-Ray : Newsgroups : povray.newusers : Help - very difficult when it should be easy : Re: Help - very difficult when it should be easy Server Time
23 Apr 2024 15:13:48 EDT (-0400)
  Re: Help - very difficult when it should be easy  
From: Bald Eagle
Date: 16 Nov 2016 12:10:00
Message: <web.582c9230ba97f5c1b488d9aa0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:

> Note this is not a well-defined problem since there is freedom
> of rotation along the axis between the two points. This can make
> it harder to find the desired solution since attempts to solve
> the generic case with math breaks down without further input.

Correct.  I have a plan for my end scene, where I can probably extract normals
from those endpoints and so orient the boxes so a flat side is out.

I figured the rotation around that final axis may be object-specific depending
on what a user might want to orient and why.  But the first step was to get the
bounding box moved so that the face centers were coincident with the desired
endpoints.


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