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If you plan on doing a lot of mathematical visualization to work things out, I
keep running into this during my web searches on various topics and it looks to
be quite interesting:
http://euler-math-toolbox.de/Programs/03%20-%20Povray%20in%20Euler.html
It would be nice to supplement the docs with some scene files showing how some
of the more common as well as more complex and interesting 3D-plots can be
implemented in POV-Ray.
Add some trace(), eval_pigment(), and a few other tricks, and I'm sure there's
all sorts of fun to be had expanding on:
http://www.cescg.org/CESCG-2001/DBezak/page8.html
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