POV-Ray : Newsgroups : povray.newusers : Point lights and simulation with radiosity : Re: Point lights and simulation with radiosity Server Time
20 Apr 2024 04:13:04 EDT (-0400)
  Re: Point lights and simulation with radiosity  
From: fsv2712
Date: 11 Jul 2016 12:55:01
Message: <web.5783ceea2fcd94eabec14beb0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> I'll just say that your sphere has a radius, and the point source doesn't.
> So it's 1 radius closer than the point light.
> Move the sphere 1 radius further away from your surface and see what happens.
>
> Work from there.

No, that's not the problem. The sphere gives 1/2 of the brightness of the point
light.

Now I've reviewed the attenuation law of light at
http://www.povray.org/documentation/view/3.6.2/317/ and the trick is that I
should divide the intensity of the point light by 2 according to the formula at
that page if I want to reproduce the behaviour I obtain with the sphere.

Many thanks for your help anyway.


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